| The
Course::
The course is kept secret until teams recieve their registration
packs on the day. The packs contain a premarked map with most
of the checkpoints. Each checkpoint is worth a different value
depending on how difficult it is to reach. Teams must then plot
a course to maximise the number of points collected in the alloted
three hours taking in to account their fitness, paddling and
navigation skills.
Checkpoints (CP's) can be collected in
any order by paddle or foot as some maybe located away from
the water.
Route planning will be crutial for the
winning team. The format allows you to make the event as hard
or as easy as you like.
CP's may involve punching your control
card, completing a task or merely answering a question at the
CP location. Not all checkpoints are premarked on the map. Some
will only be revealed once you reach one of the designated premarked
checkpoints.
Competitors should be aware that the lake
is tidal, and what could be a one hour paddle oneway could leave
you two hours from home paddling against the tide. Also, access
to some CPs may be limited or enhanced by the high or low tide,
so be sure to allow for this in planning your route.
The event will start and finish at the same location. |